Some interesting notes:
Running at 1080p @ 30 FPS, textures are native to 1080p resolution, framerate was not optimized
1st generation of QD's PS4 development cycle
They did not use PS4 tools, they used their PS3 development pipelines (same as Beyond) and just used high fidelity assets
Only 4GB of dat GDDR5 is being used
The set is 1 million polygons
The lighting is dynamic as is the shift between the film lighting and the studio lighting, which they are able to shift back and forth within 1 single frame
At the end they move the camera around the set and change between the two different lighting situation. Really impressive.