Fortinbras
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Ohne jetzt mal Blödsinn zu labern Fortinbras.... der FPS unterschied bezog sich da doch, bei Eurogamer afaik, auf 1-2 FPS pro Szene und lag noch im Grünen Bereich...
Nope. Es waren bis zu 6 oder 7 fps Unterschied. Auszug:
So the results clearly show that over the course of the entire clip, 360 out-performs PlayStation 3 in every one of the six scenarios presented here. Indeed, on the longer vids, with a larger average sample, we're seeing a good 17 to 18 percent variance. Tests on gameplay (playing through the same mission, but not rendering identical scenes, obviously) saw a similar range of variance too. For example, the 'Ivan the Not So Terrible' stage has a nice range of in-car, on-foot, rooftop and cut-scene action. 30.106fps average on a 360 runthrough, compared with 26.733fps and 26.696fps on two separate PS3 captures of the same mission.
The bottom line is that no matter what material I put through the detector, 360 came ahead in all tests, sometimes dramatically so.
And Finally...
After almost two thousands words of technical discussion, the bottom line is that it's clear that Rockstar had some issues matching the basic performance of the Xbox 360 game on the PS3 hardware. Lower resolution, zero anti-aliasing support and a more variable frame-rate are the bottom line.
On the one hand, it's a touch disappointing that Rockstar's USD 100 million budget couldn't extend to optimising the experience to match Xbox 360, especially when you look at a game like Burnout Paradise that doesn't require a mandatory installation, has a basically rock solid frame-rate, and is technically identical cross-platform.
Im Prinzip ist es auch wurscht. Hier geht es um L.A. Noire.
Von daher wäre es schön, wenn wir wieder zurück zum Thema kämen...
Zuletzt bearbeitet: