Marcus Lehto, the former Bungie art director behind the expansive battlefields of the original Halo, has said the SSD tech is something he’s excited about.
“It will make a huge difference,” Lehto told VGC. “It will open up the door for more expansive content that can stream a lot faster. Players won’t be waiting on load screens and we won’t have to hide loading behind cinematics and that kind of thing.
“It will just help make things a lot more seamless and fluid for the player when it comes to their experience on those consoles.
“I am really excited about that because that’s one of the things that’s really hard for us in particular right now: dealing with those old platforms. These platforms have been around for what, seven years? Developing for them is like developing for machinery in the stone age.”
Lehto said this kind of smoke-and-mirrors world creation was something he was very familiar with.
“It’s second nature,” he said. “I guess one of the benefits of having been in the games industry for so long is that second nature to build environments with some boundaries around it and understanding the memory limits, draw distance limits, shader overdraw… that just comes as second nature.
Seh ich hier nix von.
Edit:
Oder übersehe ich da in dem Artikel etwas?