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Abwärtskompatibilität für Xbox 360 Spiele

Fighting Vipers
BATMAN: Arkham Origins
Deadliest Warrior
Disney's Bolt
 
-Undertow
-Monopoly Deal
-Virtual-On (Japan Only)
-Saints Row the Third
-Super Contra
-Slender: The Arrival
 
Mal ehrlich, nach was wählt MS die Titel die in die AWK kommen eigentlich aus?
Kann mir irgendwie nicht vorstellen dass da Spiele wie Monopoly oder so ganz oben auf der Most Wanted Liste der Spieler stehen. :huh:
Mit Fable wird das wohl nichts mehr. :(
 
Yay, endlich wieder Saints Row the Third zocken. Stand nach RDR und GTA IV ganz oben auf meiner persönlichen Most Wanted Liste.
 
Mal ehrlich, nach was wählt MS die Titel die in die AWK kommen eigentlich aus?
Kann mir irgendwie nicht vorstellen dass da Spiele wie Monopoly oder so ganz oben auf der Most Wanted Liste der Spieler stehen. :huh:
Mit Fable wird das wohl nichts mehr. :(

A large part of their workload is “republishing” every game (including DLC and all region variants at the same time) that goes backward compatible. This technically makes the BC team the largest publishing studio at Microsoft.
The list of games voted for backward compatibility on UserVoice is their primarily source for ranking and prioritizing which games to put through testing. But the ease at which to make them perform perfectly in the emulator determines how fast each game is released. No game is held back and they do take into account which titles people really want.
When a 360 game is selected for BC, testers have to play through the entire game to collect data. As the game is further worked on, testers have to complete multiple full playthroughs to test modifications to the emulator, evaluate performance, search for bugs, etc.
They also have to communicate with publishers over IP rights and music licensing (Game DVR). Some publishers during the 360 era are now defunct, posing an additional challenge in tracking down who owns what. For example, THQ’s properties were scattered to the wind and bought up by other publishers.
Their legal team has to navigate through this Wild West of old middleware contracts behind each game, performing the due diligence necessary to make sure everything is legal in accordance to IP laws. Unfortunately, this means sometimes running into the most illogical of legal issues as a result of weird contracts. That said, they have gotten great third party support and all publishers want to participate.
Another obstacle is tracking down and analyzing all the different versions and SKUs of BC games like GOTY, Platinum Hits, promotional, etc.
Sneak King (and the other Burger King games) are especially difficult to make BC because they were not printed on Microsoft’s traditional encrypted discs. Xbox Live uses that encryption as the identifier for each game, so there is currently no way for the Xbox One to recognize those discs. They’re looking into a solution.
Each time they update or improve the emulator, they retest some older BC games to see if they can fix known issues. For example, they updated the BC version of Halo Reach after they saw performance gains with an updated emulator.
Roughly 1800 total Xbox 360 games.

https://www.reddit.com/r/xboxone/comments/5dpn5l/behind_the_scenes_on_how_the_xbox_one_backward/

Oder anders gesagt: Die machen das nur so um dich und alle anderen zu ärgern, die nicht das bekommen was sie haben wollen.
 
Okay, danke für die Antwort. Dann bekommt meine gute alte XB360 halt mal wieder was zu tun.
 
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