SOCOM: U.S. Navy SEALs Confrontation Public Beta 1.30 Patch Incoming Posted by Seth Luisi
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We are happy to announce that the eagerly anticipated SOCOM: U.S. Navy SEALs Confrontation Public Beta 1.30 Patch will be released on Thursday, September 18th, at 12:00 GMT/UTC (8am EDT, 5am PDT, 1pm BST, 9pm JST/KST).[/FONT]
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The SOCOM: Confrontation 1.30 patch addresses the following issues:
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- [FONT=tahoma,arial,helvetica,sans-serif]Abnormally long network synchronization issues when some users in a game have a poor network connection. This issue causes 4-7 minute (or longer) load times when late joining a game.[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Fixed an issue where respawn game late joiners were sometimes stuck in spectator mode and could not respawn into the game.[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Removed the latency detection network test which was causing some users with poor network connections to receive the network latency icon (red X).[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Fixed an issue where clients with different client versions (patches) could play together in a default medley game.[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Fixed an issue where if the session master leaves the game, late joiners could not "green up" and late join into the game.[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Fixed corrupt characters in the European and Japanese EULAs and Server News.[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Fixed many join game issues and made joining a game quicker. We are still optimizing this.[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Fixed an issue where if you add and then remove someone from your block list they were still unable to send you a message.[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Improved accuracy while moving (based on user feedback). Partial implementation. More improvements to come.[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Reduced the encumbrance penalty (based on user feedback).[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Changed the default round time for Medley games from 8 minutes to 6 minutes (based on user feedback).[/FONT]
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We are still looking into the following issues and they will be addressed in a future patch:
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- [FONT=tahoma,arial,helvetica,sans-serif]Some late joiners have really bad framerate (5fps) and crash if they exit the game from the start menu. This happens at approximately 1/50 frequency.[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Some late joiners will get stuck on the round complete screen. This is timing dependent.[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Some users will crash in-game. This happens at approximately 1/100 frequency (games).[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Some late joiners get stuck on the loading screen, loading into a game. This happens at approximately 1/100 frequency.[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Green or corrupted particles appear for RPG, C4 and AT4 explosions. This happens at approximately 1/4 frequency (users).[/FONT]
- [FONT=tahoma,arial,helvetica,sans-serif]Further tuning and tweaking based on user feedback.[/FONT]
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Once the patch is released, we will continue to keep an eye out for any additional issues which may arise.
Regards,
SOCOM: Confrontation Online Team[/FONT]